Portal:Video games
Portal maintenance status: (April 2019)
|
The Video Games Portal
A video game, also known as a computer game or just a game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.
Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and computer (PC) games; the latter also encompasses LAN games, online games, and browser games. More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified into a wide range of genres based on their style of gameplay and target audience. (Full article...)
Featured articles – load new batch
-
Image 1Burning Rangers is a 1998 action game developed by Sonic Team and published by Sega for the Sega Saturn. Players control one of an elite group of firefighters, the Burning Rangers, who extinguish fires and rescue civilians in burning buildings in a futuristic society. Most of the tasks involved collecting energy crystals to transport civilians to safety. In lieu of an in-game map, Burning Rangers features a voice navigation system which directs players through corridors.
Development began shortly after the release of Christmas Nights in November 1996. Producer Yuji Naka wanted to create a game which involved saving people rather than killing them. Sonic Team used firefighting as they thought it was an effective way of having players identify with heroism.
Burning Rangers received mostly positive reviews. Critics praised the soundtrack and audio, particularly the voice navigation system. Some critics felt the graphics were among the best on the Saturn, but the collision detection and glitches were criticised. Burning Rangers was among the final five Saturn games released in America. (Full article...) -
Image 2
The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X uses its own ROM cartridges and has its own library of games. It was distributed under the name Super 32X in Japan and South Korea, Genesis 32X in North America, Mega 32X in Brazil, and Mega Drive 32X in all other regions.
Sega unveiled the 32X at the Consumer Electronics Show in June 1994, and presented it as a low-cost option for 32-bit games. It was developed in response to the Atari Jaguar and concerns that the Saturn would not make it to market by the end of 1994. Though the 32X was conceived as a new, standalone console, at the suggestion of Sega of America executive Joe Miller and his team, it became an add-on for the Genesis and made more powerful. The final design contained two 32-bit central processing units and a visual display processor.
The 32X failed to attract third-party video game developers and consumers because of the announcement of the Saturn's simultaneous release in Japan. Sega's efforts to rush the 32X to market cut into time for game development, resulting in a weak library of 40 games that did not fully use the hardware, including Genesis ports. Sega produced 800,000 32X units and sold an estimated 665,000 by the end of 1994, selling the rest at steep discounts until it was discontinued in 1996 as Sega turned its focus to the Saturn. (Full article...) -
Image 3Halo: Contact Harvest is a military science fiction novel by Joseph Staten. Released in October 2007, it is the fifth novel based on the Halo video game franchise. Staten was a longtime employee of Bungie, the developer of the Halo video game series; he directed the cut scenes in the video games and is a major contributor to Halo's storyline. He set out to write a novel that appealed to gamers, as well as those who had never read a Halo novel.
Set in 2525, twenty-seven years before the events of Halo: Combat Evolved, the novel tells the story of the United Nations Space Command's first encounter with the alien collective known as the Covenant on the colony world of Harvest, and the beginning of the long war that follows. The novel is an ensemble piece, following human and alien characters. The protagonist is a young Marine, Staff Sergeant Avery Johnson, who also appears in the Halo video games. Upon release, the book was generally well received and became a New York Times bestseller in its first week. Critics pointed to the novel's success as a sign of the increasing importance of story in video games. (Full article...) -
Image 4The Elder Scrolls III: Morrowind is a 2002 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third installment in The Elder Scrolls series, following 1996's The Elder Scrolls II: Daggerfall, and was released for Microsoft Windows and Xbox. The main story takes place on Vvardenfell, an island in the Dunmer (Dark Elf) province of Morrowind, part of the continent of Tamriel. The central quests concern the demigod Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign.
Though primarily a fantasy game, with many gameplay elements and Western medieval and fantasy fiction tropes inspired by Dungeons & Dragons and previous role-playing games, Morrowind also features some steampunk elements, and drew much inspiration from Middle Eastern and South Asian cultures. Morrowind was designed with an open-ended, freeform style of gameplay in mind, with less of an emphasis on the main plot than its predecessors. This choice received mixed reactions, though such feelings were tempered by reviewers' appreciation of Morrowind's expansive, detailed game world.
Morrowind achieved critical and commercial success, winning various awards including Game of the Year and selling over four million copies worldwide by 2005. It has since been considered one of the best video games ever made. The game spawned two expansion packs: Tribunal and Bloodmoon. Both were repackaged into a full set (along with several minor add-ons) and titled Morrowind: Game of the Year Edition, which was released in October 2003. Morrowind was followed by The Elder Scrolls IV: Oblivion in 2006. (Full article...) -
Image 5Batman: Arkham City is a 2011 action-adventure game developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman, it is the sequel to the 2009 video game Batman: Arkham Asylum and the second installment in the Batman: Arkham series. Written by veteran Batman writer Paul Dini with Paul Crocker and Sefton Hill, Arkham City was inspired by the long-running comic book mythos. In the game's main storyline, Bruce Wayne is incarcerated in Arkham City, a super-prison enclosing the decaying urban slums of Gotham City. He dons his alter ego, Batman, and goes on a mission to uncover the secret behind a sinister scheme orchestrated by the facility's warden, Hugo Strange.
The game is presented from the third-person perspective with a primary focus on Batman's combat and stealth abilities, detective skills, and gadgets that can be used in both combat and exploration. Batman can freely move around the Arkham City prison, interacting with characters and undertaking missions, and unlocking new areas by progressing through the main story or obtaining new equipment. The player is able to complete side missions away from the main story to unlock additional content and collectible items. Batman's ally Catwoman is another playable character, featuring her own story campaign that runs parallel to the game's main plot.
Rocksteady conceived ideas for a sequel while developing Arkham Asylum, commencing serious development of Arkham City's story in February 2009. The layout of Arkham City has a virtual footprint five times that of Arkham Asylum, and the city design was modified to accommodate Batman's ability to swoop and glide. Over a year and $10 million were spent on the game's marketing campaign, and its release was accompanied by two music albums; one containing the game's score, and the other featuring 11 original songs inspired by the game from various mainstream artists. (Full article...) -
Image 6Devil May Cry is a 2001 action-adventure game developed and published by Capcom. Released from August to December, originally for the PlayStation 2, it is the first installment in the Devil May Cry series. Set in modern times on the fictional Mallet Island, the story centers on Dante, a demon hunter who uses his business to carry out a lifelong vendetta against all demons. He meets a woman named Trish who takes him on a journey to defeat the demon lord Mundus, who is responsible for the deaths of Dante's brother and mother. The story is told primarily through a mixture of cutscenes, which use the game engine and several pre-rendered full motion videos. The game is very loosely based on the Italian poem Divine Comedy by the use of allusions, including the game's protagonist Dante (named after Dante Alighieri) and other characters like Trish (Beatrice Portinari) and Vergil (Virgil).
The game was originally conceived by Capcom developers as Resident Evil 4. Due to the staff feeling it would not fit the Resident Evil franchise, the project became its own title. Several gameplay elements were also inspired by a bug found in Onimusha: Warlords. Devil May Cry received prominent coverage in the video game media due to the impact it had in the action-adventure genre, its high difficulty, and the high overall scores given to it by professional reviewers. The game has sold more than three million copies, spawned multiple sequels and a prequel, and is considered among the greatest video games ever made. (Full article...) -
Image 7Myst is an adventure video game designed by Rand and Robyn Miller. It was developed by Cyan, Inc., published by Broderbund, and first released in 1993 for the Macintosh. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the environment by clicking on pre-rendered imagery. Solving puzzles allows the player to travel to other worlds ("Ages"), which reveal the backstory of the game's characters and help the player make the choice of whom to aid.
The Miller brothers had started in game development creating black-and-white, largely plotless works aimed at children. They wanted Myst to be a graphically impressive game with a nonlinear story and mystery elements aimed at adults. The game's design was limited by the small memory footprint of video game consoles and by the slow speed of CD-ROM drives. The game was created on Apple Macintosh computers and ran on the HyperCard software stack, though ports to other platforms subsequently required the creation of a new engine.
Myst was a critical and commercial success. Critics lauded the ability of the game to immerse players in its fictional worlds. It has been called one of the most influential and best video games ever made. Selling more than six million copies, Myst was the best-selling PC game for nearly a decade. The game helped drive adoption of the CD-ROM drive, spawned a multimedia franchise, and inspired clones, parodies, and new video game genres, as well as spin-off novels and other media. The game has been ported to multiple platforms and remade multiple times. (Full article...) -
Image 8The Beatles: Rock Band is a 2009 rhythm game developed by Harmonix, published by MTV Games, and distributed by Electronic Arts. It is the fourth installment in the Rock Band series and the first band-centric game. Centered on the English rock group the Beatles, the game features virtual portrayals of the four band members performing the songs throughout the band's history, including depictions of some of their famous live performances, as well as a number of "dreamscape" sequences for songs from the Abbey Road Studios recording sessions during the group's studio years. The game's soundtrack consists of 45 Beatles songs; additional songs and albums by the Beatles were made available for the game as downloadable content.
The game was released internationally on September 9, 2009, coinciding with the release of new, remastered compact disc versions of the Beatles' albums. It incorporates many of the gameplay features of the Rock Band series; however, it is not an expansion pack for the Rock Band series and content for it and other Rock Band titles is not cross-compatible. Gameplay mechanics differ slightly from previous Rock Band games, including the addition of a three-part vocal harmony system. Subsequent games in the Rock Band series would reuse these new elements, including vocal harmonies.
The game was developed with the blessing and critical input of Apple Corps, including former Beatles Paul McCartney and Ringo Starr, who both made public appearances promoting the game. George Harrison's son Dhani helped to bridge discussion between Harmonix and Apple Corps, while Giles Martin, son of the Beatles' music producer George Martin, ensured high-fidelity versions of the Beatles' songs would be available. (Full article...) -
Image 9Thief II: The Metal Age is a 2000 stealth video game developed by Looking Glass Studios and published by Eidos Interactive. Like its predecessor Thief: The Dark Project, the game follows Garrett, a master thief who works in and around a steampunk metropolis called the City. The player assumes the role of Garrett as he unravels a conspiracy related to a new religious sect. Garrett takes on missions such as burglaries and frameups, while trying to avoid detection by guards and automated security.
Thief II was designed to build on the foundation of its predecessor. In response to feedback from players of Thief, the team placed a heavy focus on urban stealth in the sequel, and they minimized the use of monsters and maze-like levels. The game was made with the third iteration of the Dark Engine, which had been used previously to develop Thief and System Shock 2. Thief II was announced at the 1999 Electronic Entertainment Expo, as part of an extended contract between Looking Glass and Eidos to release games in the Thief series. Looking Glass neared bankruptcy as the game was developed, and the company was kept running by advances from Eidos.
Thief II received positive reviews from critics, and its initial sales were stronger than those of its predecessor. However, the game's royalties were processed slowly, which compounded Looking Glass's financial troubles. As a result, the company closed in May 2000, with plans for Thief III cancelled. The third game in the series, entitled Thief: Deadly Shadows, was developed by Ion Storm and published by Eidos in 2004. Thief 2X: Shadows of the Metal Age, a widely praised expansion mod for Thief II, was released in 2005. In 2014, Square Enix published a reboot of the series, developed by Eidos Montréal. (Full article...) -
Image 10Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise following Halo: Combat Evolved (2001) and Halo 2 (2004), the game's story centers on the interstellar war between 26th-century humanity, a collection of alien races known as the Covenant, and the alien parasite known as the Flood. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. In cooperative play, other human players assume the role of allied alien soldiers. The game features vehicles, weapons, and gameplay elements familiar and new to the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.
Halo 2 had originally been intended to wrap up the story begun with Combat Evolved, but development difficulties led to a cliffhanger ending. Bungie began developing Halo 3 shortly after Halo 2 shipped. The game was officially announced at E3 2006, and its release was preceded by a multiplayer beta open to select players who purchased the Xbox 360 game Crackdown. Microsoft spent $40 million on marketing the game, in an effort to sell more game consoles and broaden the appeal of the game beyond the established Halo fanbase. Marketing included cross-promotions and an alternate reality game.
Halo 3 was released on September 25 and grossed US$170 million on its first day of release, rising to $300 million in its first week. The game sold in excess of 14.5 million copies and was the best-selling video game of 2007 in the United States. More than one million people played Halo 3 on Xbox Live in the first twenty hours. Overall, the game was well received by critics, with the Forge and multiplayer offerings singled out as strong features; however, some reviewers criticized single-player aspects, especially the plot and campaign layout. Halo 3 is frequently listed as one of the greatest video games of all time. A sequel, Halo 4, released in November 2012, was developed by 343 Industries. Halo 3 was re-released as part of Halo: The Master Chief Collection for the Xbox One in November 2014 and for Microsoft Windows on July 14, 2020. (Full article...)
Did you know... - show different entries
- ... that Paul Dini was a writer for both the animated television series Batman: The Animated Series and the video game series Batman: Arkham?
- ... that Kainé from the video game series Nier was created in response to a female staff member's vague wish for a "male heroine"?
- ... that the video game Serious Sam: Tormental was originally inspired by Geometry Wars?
- ... that after becoming paralyzed from the neck down, Rocky "RockyNoHands" Stoutenburgh broke two Guinness World Records in the video game Fortnite?
- ... that Goodboy Galaxy was the first commercially released video game for the Game Boy Advance in more than 13 years?
- ... that the contrabass trombone has experienced a revival in film music and video game soundtracks?
- ... that LittleBigPlanet, a video game that allows the player to create levels, coincided with the rise of user-generated content?
- ... that the album series Jingle Cats spawned Jingle Dogs, Jingle Babies, and a Japanese video game in which "the object is to breed and care for cats, which begin to sing when they're done copulating"?
- ... that the Chicago Sun-Times credits JumpStart Toddlers as the first video game targeted towards babies?
- ... that the video game Manor Lords was wishlisted more than three million times on Steam after its developer had estimated it would receive around 14,000?
- ... that the video game Fursan al-Aqsa received an update that allows players to reenact the October 7 attacks on Israel?
- ... that the concept of adding strippers to the extreme sports video game BMX XXX was initially proposed in jest?
Selected biography – load new batch
-
Image 1
Sidney K. Meier (/ˈmaɪər/ MIRE; born February 24, 1954) is an American businessman and computer programmer. A programmer, designer, and producer of several strategy video games and simulation video games, including the Civilization series, Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff Briggs and Brian Reynolds in 1996. For his contributions to the video game industry, Meier was inducted into the Academy of Interactive Arts and Sciences Hall of Fame. (Full article...) -
Image 2Ken Kutaragi (久夛良木 健, Kutaragi Ken, born 2 August 1950) is a Japanese engineering technologist and businessman. He is the former chairman and CEO of Sony Interactive Entertainment (SIE), the video game division of Sony Group Corporation, and current president and CEO of Cyber AI Entertainment. He is known as "The Father of the PlayStation", as he oversaw the development of the original console and its successors and spinoffs, including the PlayStation 2, PlayStation Portable, and the PlayStation 3. He departed Sony in 2007, a year after the PlayStation 3 was released.
He had also designed the sound processor for the Super Nintendo Entertainment System. With Sony, he designed the VLSI chip which works in conjunction with the PS1's RISC CPU to handle the graphics rendering. (Full article...) -
Image 3
Peter Douglas Molyneux OBE (/ˈmɒlɪnjuː/; born 5 May 1959) is an English video game designer and programmer. He created the god games Populous, Dungeon Keeper, and Black & White, as well as Theme Park, the Fable series, Curiosity: What's Inside the Cube?, and Godus. In 2012 he founded and currently runs 22cans, a video game development studio.
In 2009, he was chosen by IGN as one of the top 100 game creators of all time. (Full article...) -
Image 4Akira Toriyama (Japanese: 鳥山明, Hepburn: Toriyama Akira, April 5, 1955 – March 1, 2024) was a Japanese manga artist and character designer. He first achieved mainstream recognition for creating the popular manga series Dr. Slump, before going on to create Dragon Ball (his most famous work) and acting as a character designer for several popular video games such as the Dragon Quest series, Chrono Trigger, and Blue Dragon. Toriyama came to be regarded as one of the most important authors in the history of manga with his works highly influential and popular, particularly Dragon Ball, which many manga artists cite as a source of inspiration.
He earned the 1981 Shogakukan Manga Award for best shōnen/shōjo manga with Dr. Slump, and it went on to sell over 35 million copies in Japan. It was adapted into a successful anime series, with a second anime created in 1997, 13 years after the manga ended. (Full article...) -
Image 5Satoshi Tajiri (Japanese: 田尻 智, Hepburn: Tajiri Satoshi, born August 28, 1965) is a Japanese video game designer and director who is the creator of the Pokémon franchise and the co-founder and president of video game developer Game Freak.
A fan of arcade games in his youth, Tajiri wrote for and edited his own video gaming fanzine Game Freak with Ken Sugimori, before evolving it into a development company of the same name. Tajiri claims that the joining of two Game Boys via a link cable inspired him to create a game which embodied the collection and companionship of his childhood hobby, insect collecting. The game, which became Pokémon Red and Pokémon Green, took six years to complete and went on to spark a multibillion-dollar franchise which reinvigorated Nintendo's handheld gaming scene. Tajiri continued to work as director for the Pokémon series until the development of Pokémon Ruby and Sapphire, when he changed his role to executive producer, which he holds to this day. (Full article...) -
Image 6Tokuro Fujiwara (藤原 得郎, Fujiwara Tokurō, born April 7, 1961), sometimes credited as Professor F or Arthur King, is a Japanese video game designer, involved in the development of many classic Capcom video games. He directed early Capcom titles such as the run-and-gun shooter Commando (1985), the platformers Ghosts 'n Goblins (1985) and Bionic Commando (1987), and the survival horror game Sweet Home (1989). He was also a main producer for the Mega Man series and worked on the CP System arcade game Strider (1989). He also conceived of Resident Evil as a remake of his earlier game Sweet Home and worked on the game as general producer. He worked as the general manager of the Capcom Console Games Division from 1988 to 1996.
After working at Capcom for thirteen years, he left the company to form his own studio, Whoopee Camp. His latest game was Ghosts 'n Goblins Resurrection for former employer Capcom. He is notorious for making his titles difficult for the average video game player and strict personality among peers. IGN listed Fujiwara at number 13 in its "Top 100 Game Creators of All Time" list. (Full article...) -
Image 7
Markus Alexej Persson (/ˈpɪərsən/ ⓘ PEER-sən, Swedish: [ˈmǎrːkɵs ˈpæ̌ːʂɔn] ⓘ; born 1 June 1979), also known as Notch, is a Swedish video game programmer and designer. He is the creator of Minecraft, which is the best-selling video game in history. He founded the video game development company Mojang Studios in 2009.
Persson began developing video games at an early age. His commercial success began after he published an early version of Minecraft in 2009. Prior to the game's official retail release in 2011, it had sold over ten million copies. After this point Persson stood down as the lead designer and transferred his creative authority to Jens Bergensten. In September 2014 Persson announced on his personal website that he had concluded he "[didn't have the connection to his fans he thought he had]", that he had "become a symbol", and that he did not wish to be responsible for Mojang's increasingly large operation. He left Mojang in November of that year, selling his company to Microsoft reportedly for US$2.5 billion. The acquisition made Persson a billionaire. (Full article...) -
Image 8Satoru Iwata (Japanese: 岩田 聡, Hepburn: Iwata Satoru, December 6, 1959 – July 11, 2015) was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contributor in broadening the appeal of video games by focusing on novel and entertaining games rather than top-of-the-line hardware.
Born in Sapporo, Iwata expressed interest in video games from an early age and created his first simple game while in high school. He majored in computer science at the Tokyo Institute of Technology. In 1980, he joined the game developer HAL Laboratory while attending the university. At HAL, he worked as a programmer and closely collaborated with Nintendo, producing his first commercial game in 1983. Games to which he contributed include EarthBound and many games in the Kirby series. Following a downturn and near-bankruptcy, Iwata became the president of HAL in 1993 at the insistence of Nintendo president Hiroshi Yamauchi and brought financial stability. In the following years, he worked in the development of the Pokémon and Super Smash Bros. series. Iwata joined Nintendo as the head of its corporate planning division in 2000. (Full article...) -
Image 9
Roberta Lynn Williams (née Heuer; born February 16, 1953) is an American video game designer and writer, who co-founded Sierra On-Line with her husband, game developer Ken Williams. In 1980, her first game, Mystery House, became a modest commercial success; it is credited as the first graphic adventure game. She is also known for creating and maintaining the King's Quest series, as well as designing the full motion video game Phantasmagoria in 1995.
Sierra was acquired by CUC International in 1996, leading to layoffs and management changes. Williams took a brief sabbatical, and returned to the company in a game design role, but grew increasingly frustrated with CUC's creative and business decisions. After the release of King's Quest: Mask of Eternity in 1998, she left the game industry in 1999 and focused her retirement on traveling and writing historical fiction. In 2021 she released her historical novel, Farewell to Tara. Soon after, she returned to game development with the 3D remake of the classic adventure game Colossal Cave Adventure, released in January 2023 as Colossal Cave. (Full article...) -
Image 10
Charles Andre Martinet (born September 17, 1955) is an American actor. Martinet created the voices of both Mario and Luigi in the Super Mario video game series, portraying them from 1992 to 2023. He also voiced other characters in the series such as Wario, Waluigi, and the baby equivalents of Mario and Luigi, prior to stepping down as voice actor to become an official brand ambassador for the series.
Martinet is also known for his portrayal of Paarthurnax in 2011's The Elder Scrolls V: Skyrim, as well as Magenta in 2022's Dragon Ball Super: Super Hero. (Full article...) -
Image 11Keiji Inafune (稲船 敬二, Inafune Keiji, born 8 May 1965) is a Japanese video game producer, character designer, game designer, and businessman. In 2009, he was chosen by IGN as one of the top 100 game creators of all time.
Starting his career at Capcom in the late 1980s, his job was as an artist and illustrator. The first two games he worked on were the original Street Fighter and Mega Man in 1987. He was then a character designer and planner of the Mega Man series during the NES and Super NES era. For Mega Man X, he created and designed the character Zero. (Full article...) -
Image 12
William Ralph Wright (born January 20, 1960) is an American video game designer and co-founder of the game development company Maxis, which later became part of Electronic Arts. In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment think tank in which Wright and EA are principal shareholders.
The first computer game Wright designed was Raid on Bungeling Bay in 1984, but it was SimCity that brought him to prominence. The game was published by Maxis, which Wright co-formed with Jeff Braun. Wright continued to innovate on the game's central theme of simulation with numerous other titles including SimEarth and SimAnt. (Full article...) -
Image 13
John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels. Carmack made innovations in 3D computer graphics, such as his Carmack's Reverse algorithm for shadow volumes.
In 2013, he resigned from id Software to work full-time at Oculus VR as their CTO. In 2019, he reduced his role to Consulting CTO so he could allocate more time toward artificial general intelligence (AGI). In 2022, he left Oculus to work on his AGI startup, Keen Technologies. (Full article...) -
Image 14
Richard Allen Garriott (born 4 July 1961) is a British-born American video game developer, entrepreneur and private astronaut.
Garriott, who is the son of NASA astronaut Owen Garriott, was originally a game designer and programmer, and is now involved in a number of aspects of computer-game development. On October 12, 2008, Garriott flew aboard the Soyuz TMA-13 mission to the International Space Station as a private astronaut, returning 12 days later aboard Soyuz TMA-12. He became the second space traveler, and first from the United States, to have a parent who was also a space traveler. During his ISS flight, he filmed a science fiction movie Apogee of Fear. (Full article...) -
Image 15
Jeremy Soule (/soʊl/ SOHL; born December 19, 1975) is an American composer of soundtracks for film, television, and video games. He has composed soundtracks for over 60 games and over a dozen other works during his career, including The Elder Scrolls, Guild Wars, Icewind Dale, and the Harry Potter series.
He became an employee of Square in 1994 after several years of private composition studies. After finishing the soundtrack to Secret of Evermore in 1995, he left to join Humongous Entertainment, where he composed for several children's games as well as Total Annihilation, his first award-winning score. In 2000, he left to form his own music production company, Soule Media, later called Artistry Entertainment. In 2005, he founded DirectSong, a record label that published digital versions of his soundtracks as well as those of classical composers. DirectSong remained active until 2019. (Full article...) -
Image 16
Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consumer Electronics Association Hall of Fame, received the BAFTA Fellowship and the Nations Restaurant News "Innovator of the Year" award, and was named one of Newsweek's "50 Men Who Changed America". He has started more than 20 companies and is one of the founding fathers of the video game industry. He is on the board of Anti-Aging Games. In 2012, he founded an educational software company called Brainrush, that is using video game technology in educational software.
He is credited with Bushnell's Law, an aphorism about games that are "easy to learn and difficult to master" being rewarding. (Full article...) -
Image 17
Mark Edward Fischbach (/ˈfɪʃˌbɑːk/ FISH-bahk; born June 28, 1989), known online as Markiplier, is an American YouTuber, actor and filmmaker. One of the most popular YouTubers on the platform, he is known for his "Let's Play" videos of indie horror games. He was listed by Forbes as the third highest-paid content creator on the platform in 2022, and has won four Streamy Awards and a Golden Joystick Award. He has spun-off his YouTube fame into a media career, venturing into acting and filmmaking.
After joining YouTube in 2012, Fischbach became popular on the platform with Let's Plays of Amnesia: The Dark Descent (2010) and the Five Nights at Freddy's series; as of 2024, his channel had over 37 million subscribers. He signed with talent agency William Morris Endeavor in 2016. While with the agency, he released a clothing line, wrote and directed the YouTube Original series A Heist with Markiplier (2019) and In Space with Markiplier (2022), and hosted or co-hosted two podcasts which reached No. 1 on Spotify. (Full article...) -
Image 18Hironobu Sakaguchi (坂口 博信, Sakaguchi Hironobu, born November 25, 1962) is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the Final Fantasy franchise, in addition to other titles during his time at Square. At Mistwalker, he is known for creating the Blue Dragon and Terra Battle series among several standalone titles, moving away from home consoles and creating titles for mobile platforms.
Originally intending to become a musician, he briefly studied electronics and programming, joining Square as a part-time employee, then later a full-time employee when Square became an independent company in 1986. He led the development of several titles before helping to create the original Final Fantasy, which proved highly successful and cemented his status within the company. Following the financial failure of Final Fantasy: The Spirits Within, his debut as a film director, Sakaguchi withdrew from Square's management and eventually resigned in 2003. He continued his game career through Mistwalker, first co-developing projects through external partners and then smaller in-studio mobile projects. (Full article...) -
Image 19Jun Maeda (麻枝 准, Maeda Jun, born January 3, 1975) is a Japanese writer and composer. He is a co-founder of the visual novel brand Key under Visual Arts. He is considered a pioneer of nakige visual novels, and has mainly contributed as a scenario writer, lyricist, and musical composer for the games the company produces.
After graduating with a degree in psychology from Chukyo University, Maeda contributed to the scripts and scores of games released under the Tactics brand of Nexton: Moon and One: Kagayaku Kisetsu e. He has contributed both to writing music and scripts to most games released under the Key brand, notably writing the majority of Air and Clannad. He also served as a screenwriter and composer for several anime series produced by P.A. Works, such as Angel Beats! and Charlotte. (Full article...) -
Image 20
Nolan North (born October 31, 1970) is an American actor best known for his voice acting roles.
After his breakthrough role as Dr. Chris Ramsey on the ABC soap opera Port Charles in 1997, North moved into voice acting when the show ended in 2003 and has since become best known for his video game roles as Nathan Drake in the Uncharted series, Desmond Miles in the Assassin's Creed series, Merasmus in Team Fortress 2, the Prince in Prince of Persia, Dr. Edward Richtofen in the Call of Duty franchise, Deadpool in various Marvel Comics media, the Penguin in the Batman: Arkham franchise, Captain Martin Walker in Spec Ops: The Line, David in The Last of Us, himself as one of the voices for the player character in Saints Row IV, Tony Stark in Marvel's Avengers, and Ghost in the Destiny video game series. (Full article...) -
Image 21
Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996). His designs and development tools, along with programming techniques developed by the id programmer John Carmack, popularized the first-person shooter (FPS) genre. Romero is also credited with coining the multiplayer term "deathmatch".
Following disputes with Carmack, Romero was fired from id in 1996. He co-founded a new studio, Ion Storm, and directed the FPS Daikatana (2000), which was a critical and commercial failure. Romero departed Ion Storm in 2001. In July 2001, he and another former id employee, Tom Hall, founded Monkeystone Games to develop games for mobile devices. (Full article...) -
Image 22Tōru Iwatani (岩谷 徹, Iwatani Tōru, born January 25, 1955) is a Japanese video game designer who spent much of his career working for Namco. He is best known as the creator of the arcade game Pac-Man (1980). In 2009, he was chosen by IGN as one of the top 100 game creators of all time. (Full article...)
-
Image 23Yu Suzuki (鈴木 裕, Suzuki Yū, born June 10, 1958) is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensional sprite-scaling games that used "taikan" motion simulator arcade cabinets, such as Hang-On, Space Harrier, Out Run and After Burner, and pioneering polygonal 3D games such as Virtua Racing and Virtua Fighter, which are some of the games besides others from rival companies during that era credited with popularizing 3D graphics in video games; as well as the critically acclaimed Shenmue series. As a hardware engineer, he led the development of various arcade system boards, including the Sega Space Harrier, Model 1, Model 2 and Model 3, and was involved in the technical development of the Dreamcast console and its corresponding NAOMI arcade hardware.
In 2003, Suzuki became the sixth person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. IGN listed him at #9 in their Top 100 Game Creators of All Time list. In 2011, he received the Pioneer Award at the Game Developers Choice Awards. (Full article...) -
Image 24Hiroshi Yamauchi (山内溥, Yamauchi Hiroshi, 7 November 1927 – 19 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafuda card-making company that had been active solely in Japan into a multibillion-dollar video game publisher and global conglomerate. He was the great-grandson of Fusajiro Yamauchi, Nintendo's first president and founder. Hiroshi Yamauchi owned the Seattle Mariners baseball team from 1992 until his death.
In April 2013, Forbes estimated Yamauchi's net worth at $2.1 billion; he was the 13th richest person in Japan and the 491st richest in the world. In 2008, Yamauchi was Japan's wealthiest person with a fortune at that time estimated at $7.8 billion. At the time of his death, Yamauchi was the largest shareholder at Nintendo. (Full article...) -
Image 25
Steven Scott Ritchie (born February 13, 1950) is an American pinball and video game designer. His career began in the 1970s. Ritchie holds the record for best-selling pinball designer in history. He has been called "The Master of Flow" due to the emphasis in his designs on ball speed, loops, and long smooth shots. Ritchie was also the original voice of Shao Kahn in the Mortal Kombat fighting game series, serving as the announcer of Mortal Kombat II (1993), Mortal Kombat 3 (1995), and the updates to Mortal Kombat 3. He is the older brother of fellow pinball designer Mark Ritchie. (Full article...)
Selected image - show another
Recent video game-related events
- September 12, 2024 – 2023–2024 video game industry layoffs
- Microsoft announces that it will lay off 650 Microsoft Gaming employees as part of cuts to its workforce. (Variety)
- August 15, 2024 –
- American video game magazine Game Informer discontinues publication after 33 years. The magazine's website is also shut down. (BBC News)
- May 24, 2024 – Uvalde school shooting
- Families in Uvalde, Texas, U.S., file a lawsuit against Daniel Defense and Activision Blizzard for creating the DDM4 V7 gun and promoting the weapon through the game Call of Duty, respectively. They also sue Meta Platforms for owning Instagram, which was used by the gunman. (AP)
Topics
Early history of video games (1947-1971) | |
---|---|
Analog and lightbulb games |
|
Early Chess programs |
|
Early mainframe games |
|
First arcade games |
|
People |
By platform | |
---|---|
By console generation |
Video games by platform | |||||
---|---|---|---|---|---|
|
Action |
| ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Action-adventure | |||||||||||
Adventure | |||||||||||
Digital tabletop | |||||||||||
Puzzle | |||||||||||
Role-playing | |||||||||||
Simulation |
| ||||||||||
Strategy | |||||||||||
Other genres | |||||||||||
Related concepts |
|
Video games by country | |
---|---|
Africa | |
Americas | |
Asia | |
Europe | |
Oceania |
Best-selling video game hardware and software | |||||||||
---|---|---|---|---|---|---|---|---|---|
General | |||||||||
Best-selling video games by platform |
|
Video game concepts | |
---|---|
Attributes | |
Characters | |
Mechanics |
|
Scenery | |
Movement techniques | |
Forms of play | |
Game modes |
Game-specific | |
---|---|
Harassment and workplace misconduct | |
Other controversies | |
Social aspects | |
Legal |
Featured topics
Related portals
Categories
Things you can do
In other Wikimedia projects
The following Wikimedia Foundation sister projects provide more on this subject:
-
Commons
Free media repository -
Wikibooks
Free textbooks and manuals -
Wikidata
Free knowledge base -
Wikinews
Free-content news -
Wikiquote
Collection of quotations -
Wikisource
Free-content library -
Wikiversity
Free learning tools -
Wiktionary
Dictionary and thesaurus
- Pages using the Phonos extension
- Pages including recorded pronunciations
- Pages with Swedish IPA
- Portals with triaged subpages from April 2019
- All portals with triaged subpages
- Portals with no named maintainer
- Automated article-slideshow portals with 201–500 articles in article list
- Automated article-slideshow portals with less than 2 articles in article list
- Random portal component with over 50 available image subpages
- Pages using div col with small parameter
- Portals needing placement of incoming links
- Redirect targets of redirected portals with existing subpages